Hi! I'm Michael.

I'm a lead level designer with a strong background in game design, and I'm comfortable in all areas of game development, from layout and blockout to level art, scripting and leading a team.

It all started with Dungeons & Dragons and Mutant, continued with Half-Life mods, and led to working on games at Mojang, King and Fatshark. I love the mix of creativity and analysis that level design demands: figuring out not just where players need to go, but what makes them want to go there.

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Projects

Tools I've worked with