The map takes the players through an entire night, it starts with an evening where the players have to escape their hideout, and goes through all night until they reach the trainstation in the early morning. The moon is guiding the player throughout the entire campaign.
One side shows a more city like scene, while the other leans more towards a country or outskirt looking silhouette.
Players have to push the van through an abandoned arena with constant rushes of zombies and enemies.
Telephone wires(and the moon) acts as guides in the natural environment. No artificial or out of place arrows etc to guide the player. Together with the moon, this gives the player no doubt on where to go.
Location for enemy players to drag the other team down into the cliff. A lot of these gameplay enabling locations were set up with a clear plan in mind.
Every map was equipped with scripted unique events that helped tell the story and enhance the experience of the gameplay.
A 5 map versus campaign made in Hammer. The campaign features a dark approch to the Left 4 Dead universe and takes place perhaps a bit longer after the disaster has struck.
I did everything on this campaign, including creating assets needed for the right atmosphere. Started with a block out to get the right flow, and later placing assets. The importance of building a VERSUS focused level is making sure all teams and their members gets what I call play play space. That is making sure all characters and their classes have their opportunities to do what they need to do.
The campaign has recieved amazing reviews with over 20 pages generated on gamemaps.com. It currently has an average score of 85/100 on every map community and is still being featured on Youtube. It has been downloaded almost 100.000 times.