Theme was decided to habitate a nurgle infestation. Gory with lots of various growth.
Main idea was to be that the nurgle infestation would continue to grow and become more apparent as the map moves on until you reach the end where you reach the main infestation. My main focus on the map was to make sure to not make it a, what I call it, W-map. A map where all you do is hold W and move forward. I wanted excitement and for the player to always be curious what was ahead. I think there's a huge difference between a player feeling needing to go "there", as to wanting to go "there" and I loved to put that thinking into this level design.
The map was voted in-house as one of the possible maps to become most popular. The game has sold over 500k units in the first four days.